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Portfolio
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VFX Doodles
tiny free-time projects for experimentation
Lunchbreak VFX
Dithering Effect (Unity ShaderGraph)
Heavy Rain Material with Rain Particles
(Unity Particles & ShaderGraph)
Features Smoothness slider to adjust object wetness
Uses a Render Texture for the wet effect
Stylized Barrier with Intersections (HLSL Shader)
Base Concept by Makin Stuff Look Good,
Added fixes to the intersection detection and texture masking
Statue Flare Effect (Unity Particles)
Model by @nokobot
Evening Project
Projectile VFX (Unity Particles)
Models by Unity URP
Projectile Raycast Controller and Manager (Unity C#)
Spark Effect with Lights and Physics (Unity Particles)
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