VFX Doodles

tiny free-time projects for experimentation


Lunchbreak VFX

  • Dithering Effect (Unity ShaderGraph)
  • Heavy Rain Material with Rain Particles
    (Unity Particles & ShaderGraph)
  • Features Smoothness slider to adjust object wetness
  • Uses a Render Texture for the wet effect

  • Stylized Barrier with Intersections (HLSL Shader)
  • Base Concept by Makin Stuff Look Good,
    Added fixes to the intersection detection and texture masking
  • Statue Flare Effect (Unity Particles)
  • Model by @nokobot


Evening Project

  • Projectile VFX (Unity Particles)
  • Models by Unity URP

 

  • Projectile Raycast Controller and Manager (Unity C#)

  • Spark Effect with Lights and Physics (Unity Particles)