A four days project for university.
First project with the Hammer Editor, so the first day revolved around learning the engine and how to build and manage a level with interactive props throughout the following three days.
Scripted trigger boxes handle music or screen overlay changes, and a functioning elevator.
The TV screens use a render texture from a secondary camera in the environment (the screenline effect is built-in and not mine).
The level makes use of Half-Life 2 prop assets while the concept was to build 4 different interconnected environments for the showcase. The map is fully playable.
Third Party Sources: