Source SDK: This isn't You (2017)

A four days project for university.

 

First project with the Hammer Editor, so the first day revolved around learning the engine and how to build and manage a level with interactive props throughout the following three days.

 

Scripted trigger boxes handle music or screen overlay changes, and a functioning elevator.
The TV screens use a render texture from a secondary camera in the environment (the screenline effect is built-in and not mine).

 

The level makes use of Half-Life 2 prop assets while the concept was to build 4 different interconnected environments for the showcase. The map is fully playable.

  

Third Party Sources:

  • "Cgi Locust Resistance" font: Chris Garrett (DaFont)
  • Foliage models: DomiTibingen (gamebanana)
  • Volumetric Light Mist: Hyougami (hiyougami.webs.com)
  • Ambient music: Monkeeastronaut - Travel (soundcloud)