Unity Shadergraph: Interior Mapping

 

This shader was created for the Graphics Programming course Paul Nasdalack at h_da university, but was only finalized after the course in Unity's Shadergraph.

 

The first draft was written in HLSL and follows Joost van Dongen's Interior Mapping concept.

However the draft didn't get finalized for the course deadline and was therefore finalized in Shadergraph after the course with the same concept.

 

Texture Graphic by Anton Doe