Unity Shader: Dissolve (2021)

 

A Unity VFX shader where an object gets dissolved on runtime.

 

The shader works by a margin that is controlled via a C# script in order to act upon trigger. The margin can be world or local relative.

 

The emission colour and shapes can be adjusted and currently use a Voronoi texture, but can be replaced with any other BW shape texture.

 

The shader supports PBR maps.

 

Character Model and Animation from Mixamo.