About me

 

Hello there!

I'm Simon, a Technical Artist for Games and Real-Time Productions from Germany.
I have most experience in Unity, but been sitting on Godot and UE5 lately as well. I can also write you some funky Python tools.

 

Most of my recent work is under NDA, but I am looking to continue to work on cool projects anywhere!

 


Short Skillset Overview

In case you are interested in hiring me, this short list will hopefully give a rough picture of what I can do.

 

3D Pipeline Work

  • Material/Shader Production
  • Shader Optimization
  • Environment/Scene Management & Optimization
  • Implementation Workflows & Pipeline

Software Experience

  • Unity Engine (especially Shadergraph & Cinematics)
  • Godot & Unreal Engine 5 (Level Design & Scripts/Blueprint)
  • Blender (Eve Renderer)
  • Adobe Substance Designer & Painter
  • Autodesk Maya (for Asset Creation)

Interested? Here is my CV

 

Thanks for checking out!